Article
Teenagers’ English Vocabulary Knowledge Through the “Mobile Legends: Bang Bang” Game at Katobengke, Betoambari District, Baubau
Journal of Teaching of English, Vol. 11 No. 1 (2026), hlm. 28–51
Abstrak
The study aims to find out the changes in teenagers' English vocabulary knowledge after their exposure to the "Mobile Legends: Bang Bang" game. The design of this study is pre-experimental with pre-test and post-test without any control group. Participants in this research are teenagers suits in one village one in Baubau who met the criteria set by the researcher. The instruments of this study are test and interview. The techniques of data analysis are descriptive, non-parametric, and thematic analysis. The results of the study shows that there is a statistical change in teenagers’ English vocabulary knowledge through the game of "Mobile Legends: Bang Bang". It had been proven that the mean score on the pre-test is 54.9 and 75.9 on the post-test. Furthermore, the value of sig (2-tailed) is 0.000 which is smaller than 0.05, meaning that H0 is rejected and H1 is accepted. The changes in teenagers’ English vocabulary knowledge that occur include several word classes and three aspects of vocabulary knowledge affected by internal and external factors. This means that the changes in teenagers’ English vocabulary knowledge through the "Mobile Legends: Bang Bang" game can occur, covering more than one class of words, and there are factors that influenced the changes