Article
Pengembangan Media Pembelajaran Game Edukasi Berbasis Android Pada Materi Fluida Statis Kelas XI
Indonesian Journal of Physics and its Applications, Vol. 2 No. 1 (2022), hlm. 21–28
Abstrak
This study aims to produce learning media for game an appropriate android-based educational class XI static fluids. This type of research is development research (RD) with a 4-D design consisting of four stages, namely define, design, develop, and disseminate. This research was conducted at SMAN 9 Kendari. The learning media game android-based educational that was developed was tested limited to 15 students of class XI MIPA 2. Data collection was carried out by giving validation sheets to expert validator, giving response questionnaires to teachers and students, and giving pretest and posttest to participants. students to assess the feasibility of the learning media product game android-based educationa ldeveloped. The feasibility of the learning media product is game androis-based educational seen from the validation score using aiken analysis, practicality based on the percentage of teacher and student response scores, and effectiveness through improving student learning outcomes based on analysis of pretest and posttest questions using standard gain (g). The results showed that first, the learning media was game android-based educational declared valid for class xi static fluids with a validity level of 7,4 in the valid category. Second ,learning media game android-based educational declared effective based on increasing student learning outcomes after using learning media game android-based educational by the value standard gain of 0.51 in the medium category. Third, the learning process using learning media game android-based educational declared practical as indicated by the percentage of teacher responses of 93.4% in the very good category and the percentage of student responses by 86.07% in the very good category.