The Effect of Word Clap Game in Improving Students’ Vocabulary Achievement at the Eighth Grade of SMPN 19 Kendari
Journal of Language Education and Educational Technology (JLEET) Vol. 4 No. 2 2019 DOI 10.33772/jleet.v4i2.11007
6 artikel untuk “game” Hapus filter
Hasil sedikit? Cari juga artikel dengan makna serupa
Nur Iman Sai, Tambunan Tambunan, Amiruddin Rahim
Journal of Language Education and Educational Technology (JLEET) Vol. 4 No. 2 2019 DOI 10.33772/jleet.v4i2.11007
Ahmad Hijaz, Asrun Lio, Kamaluddin Kamaluddin
Journal of Language Education and Educational Technology (JLEET) Vol. 6 No. 2 2021 DOI 10.33772/jleet.v6i2.10119
La Ode Andi Soeprianto Wibowo, Haerun Hana, Sartiah Sartiah
Journal of Language Education and Educational Technology (JLEET) Vol. 3 No. 1 2018 DOI 10.33772/jleet.v3i1.6688
Asruni Asruni, Hilaluddin Hanafi, Alberth Alberth
Journal of Language Education and Educational Technology (JLEET) Vol. 3 No. 2 2019 DOI 10.33772/jleet.v3i2.6667
Busran Busran, Tambunan Tambunan, Aris Aris
Journal of Language Education and Educational Technology (JLEET) Vol. 10 No. 1 2025 DOI 10.33772/jleet.v10i1.1381
Risma Fitria Uky Yandini, Hanna Hanna, Alberth Alberth
Journal of Language Education and Educational Technology (JLEET) Vol. 7 No. 1 2022 DOI 10.33772/jleet.v7i1.21917