Article
Implementation of Team Based Project Method to Improve Student Skills in Making Educational Games for Early Childhood
Jurnal Amal Pendidikan, Vol. 6 No. 1 (2025), hlm. 140–147
Abstrak
Students are required to be creative in designing and making learning media. The skills possessed by students must be improved so that the quality of learning becomes more effective by implementing the team-based project method. The purpose of this study is to implement the team-based project method to improve students' skills in making educational game tools (APE) in the course of developing religious and moral values of early childhood learning. This study is a classroom action research that uses the Kemmis and Mc Taggart model research design with four stages, namely planning, action and observation, and reflection. The subjects of this study were 31 students of the PG-PAUD study program, Jambi University, semester 3, class R003. The study was conducted in two cycles with observation data collection techniques. The data analysis used is descriptive qualitative through data reduction, data visualization, and data verification. The results of this study are that there is an increase in student activity and skills in making educational game tools for early childhood through project-based learning with a team-based project scheme. This can be seen in cycle I, the average score is 64.5 with a percentage of completion of 12%. Then the action was carried out in cycle 2 with an average score of 77.2 with a percentage of completion of 77.4%. Thus, the score and percentage of completion have reached the success indicator.